"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\flip_knife_csgo_st\arms_ct_flip"
	"$bumpMap" "models\weapons\flip_knife_csgo_st\arms_ct_flip_normal"

	"$phong" "1"
	"$phongBoost" "1"
	"$phongExponent" "12"
	"$phongTint" "[1 1 1]"
	"$phongFresnelRanges" "[.2 .2 1]"
	"$phongdisablehalflambert" "1"
	"$envmap" "env_cubemap"
	"$envmapfresnel" "1"
	"$envmaptint" 		"[0.2 0.2 0.2]"
	"$rimlight" "1"
	"$rimlightexponent" "15"
	"$rimlightboost" ".2"
	

}
