"VertexLitGeneric"
{
$baseTexture "models\player\vad36heartbreaker\42"
$bumpmap "models\player\vad36heartbreaker\42_n"
$rimmask 1
$nodecal "1"

$phong "1"
$phongexponent "10"
$phongboost ".45"	
$phongfresnelranges "[0.7 1 15]"
$phongalbedotint "1"
        $detail "models\player\vad36heartbreaker/42_i"
	$detailscale 1
	$detailblendfactor "1"
	$detailblendmode 5
}
