"vertexlitgeneric"
{
	"$basetexture"          "models\weapons\v_models\arms\bare\bare_arm_133"
	"$bumpmap"              "models\weapons\v_models\arms\bare\bare_arm_133_normal"
	"$phongexponenttexture" "models\weapons\v_models\arms\bare\bare_arm_133_exp"
	"$envmap"               env_cubemap
	"$basealphaenvmapmask"  1
	"$phong"                1
	"$phongboost"           3.5
	"$phongalbedotint"      1
        "$phongexponent"       25
	"$phongalbedoboost"     80
	"$phongtint"            "[1 1 1]"
	"$phongfresnelranges"   "[0.3 0.5 1]"
	"$rimlight"             1
	"$rimlightexponent"     14
	"$rimlightboost"        0.05
	"$rimmask"              1
	"$halflambert"          1
}