"Vertexlitgeneric"
{ 
"$basetexture" models\weapons\v_models\arms\glove_spec
"$envmap" env_cubemap 
"$envmaptint" "[ .01 .01 .02 ]" 
"$normalmapalphaenvmapmask" 1 
"$bumpmap" models\weapons\v_models\arms\glove_spec_normal 
"$phongexponenttexture" models\weapons\v_models\arms\glove_spec_exp
"$phong" 1 
"$phongboost" .1 
"$phongalbedoboost" .1 
"$phongtint" "[0.7 0.8 1]" 
"$phongfresnelranges" "[1 1 3]" 
"$rimlight" 1 
"$rimlightexponent" 15 
"$rimlightboost" .1 
"$rimmask" 1 
}