vertexlitgeneric
{
	"$basetexture"         "models\weapons\v_models\arms\bare/arms"
	"$bumpmap"             "models\weapons\v_models\arms\bare/arms_normal"
	"$basealphaenvmask"       1
        "$phong"                1
	"$phongboost"           2
	"$phongalbedotint"      1
	"$phongalbedoboost"     80
	"$phongtint"            "[0.7 0.8 1]"
	"$phongfresnelranges"   "[0.3 0.5 1]"
	"$rimlight"             1
	"$rimlightexponent"     14
	"$rimlightboost"        0.05
	"$rimmask"              1
}