VertexLitGeneric
{
 	"$baseTexture" 		"models\weapons\v_models\arms\glove\text_2"
	"$bumpmap"               "models\weapons\v_models\arms\glove\nor_2"
	"$phongexponenttexture"  "models\weapons\v_models\arms\glove\exp_1"
	"$basealphaenvmapmask"  1
	"$phong"                1
	"$phongboost"           0.8
	"$phongalbedotint"      1
	"$phongalbedoboost"     6
	"$phongtint"            "[1 1 1]"
	"$phongfresnelranges"   "[.5 .5 .5]"
	"$rimlight"             1
	"$rimlightexponent"     5
	"$rimlightboost"        .9
	"$rimmask"              1
	"$halflambert"          1
}