"Vertexlitgeneric"
{
	$basetexture 		"models\weapons\v_models\arms\glove_handwrap_leathery\glove_spec"
	$bumpmap 		"models\weapons\v_models\arms\glove_handwrap_leathery\glove_spec_normal"
	"$phong"                "1"
	"$phongboost"           "2"
	"$phongtint"            "[1 1 1]"
	"$phongfresnelranges"   "[.5 .5 1]"
	"$rimlight"             "1"
	"$rimlightexponent"     "2"
	"$rimlightboost"        ".2"
	"$rimmask"              1
}