VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\hands\v_hands"
	"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"

	"$phong" "1"
	"$phongboost" "0.30"
	"$phongexponenttexture" "models\weapons\v_models\hands\v_hands_exp"
	"$phongfresnelranges" "[0.05 0.5 1]"
	"$phongalbedotint" "1"
	"$phongwarptexture" "models\weapons\v_models\hands\v_hands_phongwarp"

	"$rimlight" "1"
	"$rimlightexponent" "40"
	"$rimlightboost" "0.45"
	"$rimmask" "1"
}